Recently, Apple posted, for the first time, app store submission guidelines. They are pretty specific, informative, and useful. Apple has been fairly opaque, in the past, regarding what would get your app rejected, so independent developers and producers, like myself, always lived at risk as to whether or not their new app idea would be summarily rejected. The new guidelines increase transparency and should help lower the Apple-related risks involved in creating new apps.
Ever since Apple introduced the App Store for their iPhone, there have been stories of apps being rejected. In the beginning, shunned developers would post their rejection letters on the Internet, and we would all commiserate and learn from each other’s experiences. Later, these rejection letters themselves were put under NDA, so the specific reasons for rejection became even murkier, and the fear factor rose. Some rejections clearly violated the developer terms and conditions, so there wasn’t much sympathy going around. Other rejections were genuinely surprising, and sometimes, even nuanced. These were scary. Every developer had to judge for themselves whether the time and money was going to be summarily flushed into the bit bucket. I noticed that my clients, even when developing innocuous apps, were concerned about the Apple risk.
So, to protect my apps and my clients, I have spent a fair amount of time over the last couple of years tracking the news sites, talking to fellow developers, and just generally keeping a finger on the pulse of the shifting rejections winds. I don’t think this will still be necessary…at least not to the same degree. For the first time, we have a document to read, and it is readable by actual humans, too. This frees up my time and lowers the risk of rejection. Largely now, I believe, rejected apps will be from software bugs, honest mistakes, and willful belligerence, but not random fate.
Some rules are funny:
- “Apps that include games of Russian roulette will be rejected”
- “Apps that use location-based APIs for automatic or autonomous control of vehicles, aircraft, or other devices will be rejected.” My imagination flows with what could have been.
Apple is a funny company. They have a history, mostly pre-iPhone, of being slightly indifferent towards their development community. This reputation has carried over into the iPhone age, largely because of the overwhelming influx of new developers to the Mac platform. However, in my experience, it is largely undeserved. I see them making missteps, like when the original SDK was under a tight NDA gag-rule that forbade developers from talking to each other unless they worked in the same company, and the long lack of specific app submission guidelines. So far, though, they have always, even if very belatedly, addressed those missteps. The gag rule was lifted. The submission guidelines were eventually posted. This impresses me. Their reputation should be modified to: “Will do bonehead things to developers in the short run, but the right thing in the long run, and will always try to protect the end-user.” It could be worse. The company’s DNA seems good, which for Independent Developers and Producers, makes the iPhone and iPad good platforms to invest in.
Must reads for Independent App Producers:
* Apple App Submission Guidelines (Requires Developer Account)
* PR Press Release
* HI Guidelines